# About Kaedim

At [Kaedim](https://kaedim3d.com/), we combine state-of-the-art machine learning algorithms for 3D reconstruction with our in-house art team to generate production-ready 3D assets from images in a fraction of the time that traditional 3D modelling pipelines require.

By blending together our AI and artist-in-the-loop approach, Kaedim is able to provide a 10x speedup for companies that rely on 3D asset creation pipelines.

Today, Kaedim is supporting hundreds of game developers with their 3D content creation pipelines and teams at Fortune 100 companies across a variety of industries, including commerce, architecture, product design, and animation.

<figure><picture><source srcset="/files/kjy72hrCOhLRfmtghyFg" media="(prefers-color-scheme: dark)"><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FksXLLEFhqr10zSqfHrxM%2FLogos.png?alt=media&amp;token=028e1de4-19c4-411a-bf9a-54e2ad019b97" alt=""></picture><figcaption></figcaption></figure>


# Why Kaedim?

Explore Kaedim's available features and value add

### Enterprise-first

Kaedim is an enterprise-first solution, designed to meet the demands of large-scale organisations requiring efficient, high-quality 3D content creation. By delivering production-ready models at **10x the speed of traditional art outsourcing**, Kaedim enables enterprises to scale their 3D asset pipelines seamlessly, ensuring quality and consistency at every step.

With Kaedim, studios can significantly increase the production volume of 3D assets while maintaining quality. Additionally, they can leverage their existing data to aid in their [custom styles](/features/custom-styles).

We provide white-glove support which includes:

* **Dedicated team**
  * We will assign a dedicated Engineering and Art Lead to guide and support you throughout the project. This ensures a seamless integration of Kaedim into your pipelines.
* **Alignment with project milestones**
  * Our team works closely with yours to ensure the timely delivery of all assets while maintaining clear priorities and meeting expectations.
* **Tailored art direction**
  * We provide custom art direction that matches your vision and aligns with your project's unique style and requirements. This guarantees that the final assets are able to integrate into your game or application with ease.
* **Adherence to technical requirements**
  * Our team ensures all assets meet your technical specifications, including polygon counts, texture resolutions, and format preferences, ensuring compatibility with your existing tools and pipelines.
* **Consistency with existing content**
  * To maintain visual and stylistic consistency with your current assets, whether you're expanding your game world or creating new content, we work with you to make sure the new assets blend seamlessly with existing ones.

### Quality Guaranteed

Every 3D model generated on our platform undergoes a quality control pipeline. Our pipeline combines technological acceleration, like our 3D reconstruction, with the review and polishing from our dedicated team of 3D artists who oversee each 3D model creation to ensure they meet the art direction and requirements of the project they are generated under.

All Kaedim models are **guaranteed**:

* Made with quads
* Watertight
* Clean topology
* Separate meshes
* [Personalised to your production's specifications](/features/custom-styles)

### Full pipeline

Kaedim doesn’t just stop at geometry—we take it a step further, offering the next stages of the pipeline to deliver fully game-ready assets. This [pipeline](/features/game-ready-pipeline) includes: High poly geometry, Optimised geometry, UV Unwrapping, Texturing, Rigging, and LODs.

Additionally, we offer unlimited revision requests at any stage of the pipeline, giving you complete control over your assets throughout the process. This ensures the final result aligns perfectly with your vision.

### Value Add

At Kaedim, we recognise the value of your time and resources. Our platform is designed to dramatically reduce both the time and costs associated with 3D asset production:

* **Faster Turnaround**: Traditional 3D asset creation can take weeks or even months. With Kaedim, you can receive production-ready assets in as little as 48 hours.
* **Cost-Effective Production**: By automating repetitive tasks and streamlining workflows, our platform significantly lowers production costs compared to traditional outsourcing or in-house creation.
* **Reduced Iteration Time**: Our revision process is fast and efficient, ensuring your feedback is implemented quickly without delays.
* **Scalable Solution**: Whether you need a single asset or a large batch, our platform adapts to meet your needs, helping you scale your projects without scaling your budget.
* **Dedicated Support:** We are dedicated to ensuring the success of your 3D asset production. For every project, we assign a dedicated Lead Engineer and Art Lead to provide guidance and support throughout the process.

By eliminating bottlenecks in the pipeline and reducing manual workloads, Kaedim frees up your team's resources to focus on innovation and creativity, maximising your return on investment.

### By artists, for artists

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FEL6KatKFZPN6MkWoSlD4%2FFrame%201261156160.png?alt=media&amp;token=1f014c11-212b-4c06-9db4-106053c21f09" alt="" width="375"><figcaption></figcaption></figure>

Our platform empowers artists to take control at any stage of the process. Whether refining a 3D model or iterating on feedback, artists can request revisions or upload their own revised versions back to Kaedim to continue through the pipeline. This collaborative workflow ensures creative input is always prioritised while streamlining tedious and repetitive tasks. With built-in [revision functionality](/features/platform-features/streamlined-revisions), you can refine your assets as much as needed, freeing up more time to focus on what you love most—creating.

### No disruptions to your existing workflows

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2Fv9rj20BUKlwqXChuDm3A%2FPreview%20(2).png?alt=media&amp;token=e35ff1ec-55af-44cc-9511-bdcda2534923" alt="" width="563"><figcaption></figcaption></figure>

Kaedim integrates seamlessly with industry-standard software, effortlessly fitting into your existing workflows. Additionally, we can create custom integrations tailored to your studio’s specific software needs.

### Centralised platform

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FEEt1qDEgqQJMZyL228XI%2FPage%2022%20(5).png?alt=media&amp;token=744469e1-2642-4100-aa9e-5d5b0c150393" alt="" width="375"><figcaption></figcaption></figure>

Our platform makes asset management easy by offering the entire pipeline—including the iterative process—all in one place. Easily manage assets, request revisions, and collaborate with your team seamlessly throughout every stage.

{% hint style="info" %}
Ready to get started with Kaedim? Fill out this form and we'll be in touch shortly.
{% endhint %}


# Use Cases

Learn how Kaedim can be used across all industries.

### **Games**

<figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FJg7uMO14Au5mMJE3lhvk%252Fimage.png%3Falt%3Dmedia%26token%3De466e974-5bb2-4ba3-8b00-394712232ed4&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=bd758f15&#x26;sv=1" alt="" width="375"><figcaption></figcaption></figure>

Kaedim outputs are guaranteed to be made from quads, separated into multiple meshes, and watertight - making them fully optimised for game development. Our new [Game-ready pipeline](https://docs.kaedim3d.com/web-app/create/creating-a-game-ready-asset) makes it easy to create ready-to-use 3D assets for your games.

Check out how Kaedim provided a [20x speedup of Little Buffalo Studios' 3D game pipeline](https://www.kaedim3d.com/case-study/little-buffalo-studios).

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FRIhQGepvyt6fKOcYH6VG%2Fimage.png?alt=media&amp;token=993cc9c9-f7cf-4f96-9ff1-b36e60565faf" alt="" width="375"><figcaption></figcaption></figure>

### **Product Design**

Kaedim streamlines product design in the CPG and FMCG industries by accelerating early-stage prototyping and expanding design exploration. Efficiently explore packaging concepts, refine shelf-ready designs, and optimise production workflows, reducing time-to-market while maintaining high-quality standards.

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FbxD5YZHEYMPyNJBBlBNB%2FE-CommerceKaedim.png?alt=media&amp;token=fa1ed5bc-0ae5-46b1-ba0e-461ebcfde835" alt="" width="375"><figcaption></figcaption></figure>

### **E-Commerce**

Kaedim streamlines the creation of marketing imagery and shelf visualisations by offering high-quality, production-ready 3D models with **realistic texturing** and **seamless integration into existing workflows**. Kaedim drastically reduces production time, enabling teams to generate assets 10x faster while maintaining photorealistic quality for compelling visuals and accurate retail mockups. By integrating easily with industry-standard tools, the platform eliminates friction in adoption, allowing assets to be quickly incorporated into campaigns or visualisations at scale and within budget.

### **Architecture**

<figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FA3hgv0dJd8vBuQKD0GGf%252Fimage.png%3Falt%3Dmedia%26token%3Db95f6921-ef95-459e-bfd7-6058a8402aa0&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=b21e5a4b&#x26;sv=1" alt="" width="375"><figcaption></figcaption></figure>

Go from a conceptual or technical sketch to 3D in minutes. Kaedim provides accurate 3D models that guarantees fidelity of your 2D design.

See how Mathew McGrane, Chief Design Officer at Elora, [cut down his design process from weeks to mere hours with Kaedim.](https://www.kaedim3d.com/case-study/lab-4)

### And more!

Kaedim's flexible 3D pipeline empowers us to streamline and accelerate 3D workflows across a wide range of industries.

{% hint style="info" %}
**Ready to get started?** [Tell us more about your use case.](https://www.kaedim3d.com/pricing)
{% endhint %}


# Our Mission

<figure><img src="https://www.kaedim3d.com/assets/about-us/panel1.png" alt="" width="188"><figcaption></figcaption></figure>

In the constantly evolving world of digital technology, we believe that 3D content will play a protagonist role in the future of our digital experiences. Kaedim's vision is to **accelerate the shift from digital 2D to a digital 3D world**.\
\
At Kaedim, we are creating state-of-the-art AI solutions to streamline the process of 3D asset creation and enable greater creative expression for creators as well as more immersive digital worlds for consumers. Our artist x AI approach revolutionises 3D asset creation by blending human artistic intuition and critical judgment with AI's efficiency and speed. This results in a production process that is faster, more cost-effective, and upholds the high quality standards for 3D games.\
\
By transforming 3D content creation into a scalable and sustainable pipeline, Kaedim aims to be the driving force behind the next generation of immersive and engaging virtual experiences.

{% hint style="info" %}
Learn more about Kaedim's vision [here](https://www.kaedim3d.com/about-us).
{% endhint %}


# How It Works

A look behind the scenes.

Kaedim's approach to generating 3D models combines our state-of-the-art machine learning algorithms for 3D reconstruction with our in-house art team. Our in-house team of artists help refine our 2D to 3D reconstruction outputs and improve future AI-generated models. This guarantees users get a production-ready 3D model, every time.

Today, our process provides a 10x speedup compared to traditional art outsourcing. But we're not stopping there - each month, we implement multiple improvements to our machine-learning models with the goal of automating a greater portion of the pipeline while maintaining our high-quality standards, leading to faster outputs for you and your team.

### Inputs <a href="#inputs" id="inputs"></a>

<figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252F7GfNuTQL2TtUCB1jb1r3%252FScreenshot%25202024-10-09%2520at%252010.10.01%25E2%2580%25AFAM.png%3Falt%3Dmedia%26token%3D4d8aab3f-0baf-4507-a5e7-4a77af633e9f&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=5a979d18&#x26;sv=1" alt="" width="188"><figcaption></figcaption></figure>

You can input an image or text to generate your model. You can upload up to 6 images of your object in different angles.

Before making your first submission, please check our [input guidelines](https://docs.kaedim3d.com/web-app/create/input-guidelines) to ensure that you receive the best possible results.

[Input Guidelines](https://docs.kaedim3d.com/web-app/create/input-guidelines)

### Automated Generation <a href="#automated-generation" id="automated-generation"></a>

<figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FQbaWfozaKwT9UWePsVh8%252FScreenshot%25202024-10-09%2520at%252010.10.51%25E2%2580%25AFAM.png%3Falt%3Dmedia%26token%3Dd9c10a59-5a3b-4237-a9fc-fa70cc3f2359&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=1c6235c6&#x26;sv=1" alt="" width="188"><figcaption></figcaption></figure>

Once you've submitted your images, they'll go through a series of preprocessing steps to help our AI accurately represent them in 3D. The processed images then enter our 2D to 3D reconstruction step of the pipeline and exit as a 3D model.

### Artist Refinement <a href="#artist-refinement" id="artist-refinement"></a>

<figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FPsVSpVpXWDT0dF7N9FVm%252FScreenshot%25202024-10-09%2520at%252010.11.18%25E2%2580%25AFAM.png%3Falt%3Dmedia%26token%3D5bc58c2a-ace4-4a4f-a4db-a9e080464690&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=fb63d4ec&#x26;sv=1" alt="" width="188"><figcaption></figcaption></figure>

Though our 3D reconstruction technology has made large strides in producing quality models, the output isn't always perfect. Our art team verifies and cleans all outputs, making any necessary edits to ensure that you always receive a production-ready model

This guarantees a great experience for our users since our outputs are of the highest quality, and it also helps improve our machine-learning models. We're gathering generations and their adjusted versions in real time, creating a feedback loop for our AI to improve itself.

### Model Download <a href="#model-download" id="model-download"></a>

<figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FODT3fVnNMcGPeCMJS2wy%252FScreenshot%25202024-10-09%2520at%252010.11.38%25E2%2580%25AFAM.png%3Falt%3Dmedia%26token%3D35e08ba9-ec76-48b2-b637-74c809650378&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=1b159ecf&#x26;sv=1" alt="" width="188"><figcaption></figcaption></figure>

Your model is now ready to export. Currently, we provide OBJ, OBJ (Pre-modifiers), FBX, MTL, USD, GLB, and GLTF formats.

### A Note on Fully Autonomous Generations <a href="#a-note-on-fully-autonomous-generations" id="a-note-on-fully-autonomous-generations"></a>

<figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FGEUPgl4Sf9SslwoyoBSw%252FCollab.png%3Falt%3Dmedia%26token%3Df5819a07-c953-48b6-884f-f3d095b752f8&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=384f4f20&#x26;sv=1" alt="" width="375"><figcaption></figcaption></figure>

The above process is fast, but it still takes some in-house work. The Kaedim team is working towards achieving better and better 3D reconstructions, automating more and more object categories. This work is aiming towards making our software accessible to more prosumers and indie projects.

We are continuously enhancing our system with the goal of giving artists more time to focus on their creativity by automating bottoms up. Our current focus is on enterprise customers who have a significant need for Kaedim’s capabilities for large-scale 3D production.


# Get Started

Kaedim provides flexible pricing based on your project and use case. We offer tailored plans and work with your team hand-in-hand to ensure your specific needs are met.

To get started, please tell us more about your project by filling out the form [here](https://www.kaedim3d.com/pricing) so that we can fully understand your studio's goals and milestones. We will be in touch once you've submitted the form.

{% embed url="<https://www.kaedim3d.com/pricing>" %}

{% hint style="info" %}
Need to see more examples? Check out our [Portfolio](https://kaedim.artstation.com/).
{% endhint %}


# Game-ready

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F6bERoYU0COYJBgWWvlKd%2FVintageGun.png?alt=media&amp;token=d96ed5d2-5fea-49a7-88fa-fe1f067cb6fa" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F6t8AfhjLupCX5LYxbGrX%2FTankStylised.png?alt=media&amp;token=fd124494-6880-41e1-9ee1-51c598ebee9b" alt="" width="563"><figcaption></figcaption></figure></div>

This asset type provides fully textured, high quality props that you can add directly into your game. This asset type does not include the rigging step, and is best for static props and background assets. We offer two styles for texturing: PBR and hand-painted. Customisation options are available if you have your own in-house texture library.

**What's included:**

* High poly geometry
* Optimised geometry
* Texturing
* LoDs

## Use cases

* **Static Props**: Perfect for props that do not require animation or rigging, such as furniture, tools, or decorations.
* **Background/Environment Assets**: Enhance your game's world-building with detailed and optimised background elements.

## Examples

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FQHMlZ3uYbdJf54IRufij%2Fimage.png?alt=media&amp;token=483e8a15-5b45-4265-b8f8-211c82c2c136" alt="" width="188"><figcaption><p>Input image</p></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FCxUyY9UmyNwFqrzBjxzM%2FMushHouse.png?alt=media&amp;token=af69bfd6-6c5f-4e4d-b3f0-4b2ca28a127f" alt="" width="563"><figcaption><p>Kaedim output</p></figcaption></figure></div>

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FVjCX4IOk7w95FAzLyydg%2Fimage.png?alt=media&amp;token=b5fab2dc-67c9-403b-9ffe-1603ec09acee" alt="" width="188"><figcaption><p>Input image</p></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FHdbgFMJjkz8oZW8idVGG%2FCover.png?alt=media&amp;token=5f5883f1-2571-417a-909f-264140b7e9e7" alt="" width="563"><figcaption><p>Kaedim output</p></figcaption></figure></div>

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F9f7JwdmZ3nLs9hbYGSJu%2Fimage.png?alt=media&amp;token=24c455d6-7c55-47fe-aad2-503036a0893b" alt="" width="188"><figcaption><p>Input image</p></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FvC5ovI8k2XfgjnF9wYDi%2FSofa3D.png?alt=media&amp;token=b3a960b0-05d9-4bb9-b85f-dd13db5aa82d" alt="" width="563"><figcaption><p>Kaedim output</p></figcaption></figure></div>

## Time and cost efficiency

With Kaedim’s 3D AI-powered pipeline, you can significantly reduce production timelines and costs compared to traditional methods.

* **Time Savings**: Average turnaround of 48 hours per asset.
* **Cost Efficiency**: High-quality results with minimal revision cycles, enabling you to allocate resources effectively.


# Game-ready with Rig

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FoI5rkL0I1ldF6Lz8EKFr%2FFront_Textured.png?alt=media&amp;token=39aa233f-e553-4f35-8bba-0984633d371d" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F05cedI1bS3xKBS4BLdaC%2Fimage.png?alt=media&amp;token=2b1c0128-6e14-4fe7-a3cd-c28a9d637c13" alt="" width="375"><figcaption></figcaption></figure></div>

## Asset Features

This asset type provides fully textured and rigged characters that you can edit at any stage of the pipeline. You are able to request revisions at any stage in the process. For example, you can request revisions for textures, rigs, LODs, etc. If you have in-house rig templates, we are able to integrate it into the app for your generations.

### **What's included:**

* High poly geometry
* Optimised geometry
* Texturing
* Rigging
* LODs

## Use cases

Our assets are versatile and can be tailored for various applications, including:

* **Characters**: Fully realised, rigged, and textured characters for games, films, or interactive experiences.
* **Dynamic Props**: Animatable objects such as doors, weapons, or environmental props.
* **Vehicles**: Ground, air, or sea vehicles with customisable features and animations.

## Examples

### Stylised

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2Fft59VfJ2AZ77mZHQDygw%2Fimage.png?alt=media&amp;token=f60c246e-8866-4631-84f7-25cdf0ea8da9" alt="" width="140"><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FgQvtHFZgIFuayZYaTNiJ%2FMage.png?alt=media&amp;token=d578985b-304a-4e5f-99e2-d1f619189c98" alt="" width="375"><figcaption></figcaption></figure></div>

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FOpSuRyCMIocfL43vAoAj%2Fimage.png?alt=media&amp;token=d7c3598e-0f6e-400f-a08d-57be62d842d6" alt=""><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FFUJHlSSnLOnig5tVjSIn%2FLizardTexture.png?alt=media&amp;token=362f1986-00e2-45f3-81af-cbf2721f08c4" alt=""><figcaption></figcaption></figure></div>

### Realistic

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FDx3VZH7xCt9fIexVyIiJ%2Fimage.png?alt=media&amp;token=3a472315-8011-4ff5-b140-90339e9dc239" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FGWGOqiW1ku6enq40zHt3%2Fpose.png?alt=media&amp;token=0e36d939-e84a-49d8-8ee3-6a1f0181b200" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F5KDlDSAES1yBw5a6aZZX%2Fimage.png?alt=media&amp;token=93331128-d339-405d-b8c3-150acea73628" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F3PY4QuBpA1bMViv8MjwO%2Ffront.png?alt=media&amp;token=09c87f9f-ab3e-4dcc-aca6-93de50ba129a" alt=""><figcaption></figcaption></figure></div>

## Why Game-ready?

* **Time Efficiency**: Cut production time with ready-to-use, customisable assets.
* **Cost Savings**: Minimise overhead while maximising output quality.
* **Technical Excellence**: High-quality assets designed for robust performance across game engines.


# Prototype

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FltjlupcWXCcaOIBY2F2R%252Fimage.png%3Falt%3Dmedia%26token%3D5bd2c12a-c0b8-4c1a-88aa-5a1e18d13737&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=759d01b1&#x26;sv=1" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252Fzizj8q4tMIFxcY9PdW2O%252FBanjo.png%3Falt%3Dmedia%26token%3Dec481ef0-ea29-4b16-b10c-ca6284d8cb57&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=63455a51&#x26;sv=1" alt="" width="375"><figcaption></figcaption></figure></div>

Our prototype assets are designed to be the perfect starting point for your game characters and environment designs. Ideal for blockouts, they help you quickly visualise and iterate on your concepts. The clean quad topology ensures these models are easy to edit, expand, or integrate directly into your game.

**What's included:**

* Standard, High, and Ultra geometry
* Manual fill colour

## Use cases

* **Blockouts**: Quickly shape and test game environments or character layouts.
* **Prototypes**: Build foundations for final assets with ease.

## Levels of Quality

The Prototype asset type has 3 different levels of quality: **Standard, High, and Ultra.**&#x20;

The recommended generation quality depends on the complexity of your model. Simple models can be created using the "Standard" option. If you have a more complex model, or would prefer a higher-detailed generation, select "High" or "Ultra".

### Standard Quality <a href="#standard-quality" id="standard-quality"></a>

Standard has a base poly count setting of 30,000. This quality level will capture the silhouette of your model and basic details. This quality may not be ale to capture more intricate detailing.

We recommend using this quality level for small props or environment assets.

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FM63TnGf133r9vhWShEyP%252Fimage.png%3Falt%3Dmedia%26token%3D61638b91-4311-4cf2-9a37-5af35b777308&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=125105d9&#x26;sv=2" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FfaTQrrqmivl2O0bohIbQ%252FScreenshot%25202024-11-06%2520at%25203.49.31%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3D0dc5fe34-7916-4fa6-bd69-2b7dc7d0e11a&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=239b7bba&#x26;sv=2" alt=""><figcaption><p>16,850 tris</p></figcaption></figure></div>

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FQe5WZSJXiOKkAlyMKVUQ%252Fimage.png%3Falt%3Dmedia%26token%3D757bb140-0739-4c88-8425-356530df03d0&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=4146b163&#x26;sv=2" alt=""><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252F3J9wrJdq9soKYpmZV8Fa%252FScreenshot%25202024-11-06%2520at%25207.28.30%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3Dd71e120c-12ca-4703-84fe-b5ddd0b3445d&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=3c04462&#x26;sv=2" alt=""><figcaption><p>7,824 faces</p></figcaption></figure></div>

### High Quality <a href="#high-quality" id="high-quality"></a>

High has a base poly count setting of 100,000 polys. This is best for more intricate models that require finer detail.

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FiAHSlQvSoQDH2sDBPoOa%252Fimage.png%3Falt%3Dmedia%26token%3D07870dbd-9975-4c27-b5e9-c8f5ef60b3d5&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=6a50cc1d&#x26;sv=2" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FKR70Y0O5zAYmNvRRWBvW%252FScreenshot%25202024-11-06%2520at%25204.04.27%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3D41c916a3-16e8-4571-8e4e-181a379b45c1&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=310b3b0&#x26;sv=2" alt=""><figcaption><p>17,792 faces</p></figcaption></figure></div>

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FUWhBrA54hPlprq4wUpOx%252Fimage.png%3Falt%3Dmedia%26token%3Dd57a6759-8d32-4842-bc6f-4fcbc8451369&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=83372c5e&#x26;sv=2" alt="" width="188"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FQzB3JYnAD7gRa3QqDufd%252FScreenshot%25202024-11-06%2520at%25204.12.27%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3Da0b5f4e9-d39d-46af-be1f-bbc632502e3c&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=91c46ded&#x26;sv=2" alt=""><figcaption><p>12,998 faces</p></figcaption></figure></div>

&#x20;

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FgNoSyfXSRlCEXvgTlqFU%252Fimage.png%3Falt%3Dmedia%26token%3D9f03a96c-d526-47c7-93d4-e178de3fe0f8&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=e7d604d&#x26;sv=2" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FHpzeq00V3KFTRrmq0dTA%252FScreenshot%25202024-11-06%2520at%25204.17.11%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3Df783c644-baf7-4b66-9f60-3ab9b9ca02b6&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=186e8458&#x26;sv=2" alt=""><figcaption><p>28,198 faces</p></figcaption></figure></div>

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FqcxnZwNdRsFp2zH8Riql%252Fimage.png%3Falt%3Dmedia%26token%3De9377d99-00ad-4929-9cdc-01018945a2da&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=160b4631&#x26;sv=2" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252Fx0qHy8YcqTWdD9rcTJU4%252FScreenshot%25202024-11-06%2520at%25204.24.34%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3Df324c1aa-6bcf-4355-af7b-69bbca2759a8&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=9fa63a75&#x26;sv=2" alt=""><figcaption><p>59,108 faces</p></figcaption></figure></div>

### Ultra Quality <a href="#ultra-quality" id="ultra-quality"></a>

Ultra has a base poly count setting of 300,000 polys. This works best for complex models that need to capture the most detail possible, such as small details and beveled edges.

If you'd like to create a textured, rigged, and optimised hero character or a key asset, we recommend using the [Game-ready pipeline.](https://docs.kaedim3d.com/web-app/create/creating-a-game-ready-asset)

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FFRIclKCUdg3pzEjlj7d1%252Fimage.png%3Falt%3Dmedia%26token%3D6cb0cbd6-f786-496c-902d-f4e2ea9feef0&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=7cfe6576&#x26;sv=2" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252Fxtyw0wgANnt8amv6ZdLh%252FScreenshot%25202024-11-06%2520at%25204.27.10%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3D88f9cd4e-944e-407b-b51c-6163fb51eaff&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=a0b22e13&#x26;sv=2" alt=""><figcaption><p>84,304 faces</p></figcaption></figure></div>

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FIM4f5kNZshNK2utYPJvg%252Fimage.png%3Falt%3Dmedia%26token%3D3bf33a01-82fa-440a-8c28-d2243ddb3919&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ab5c0e9e&#x26;sv=2" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FkBHwgt8skX1w9ifDWffq%252FScreenshot%25202024-11-06%2520at%25203.58.54%25E2%2580%25AFPM.png%3Falt%3Dmedia%26token%3D473757dc-540b-470a-9a24-137d9e7c305a&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=b0b25bf6&#x26;sv=2" alt=""><figcaption><p>113, 268 faces</p></figcaption></figure></div>

### Comparing the Levels of Quality: <a href="#comparing-the-levels-of-quality" id="comparing-the-levels-of-quality"></a>

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FcCXdPU81FGVhY0GOCtVg%252Fimage.png%3Falt%3Dmedia%26token%3D5d08daa4-9838-4c00-8098-242e0f264e0f&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=ede61d7&#x26;sv=2" alt="" width="375"><figcaption><p>Input image</p></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FpbpteaR7kgbMa4Zr833L%252FLoDChipmunk.png%3Falt%3Dmedia%26token%3D4f7fc9ad-0676-49b7-b838-ae7f7dbfb8e1&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=e560fc1c&#x26;sv=2" alt=""><figcaption><p>Organic model - Standard / High / Ultra</p></figcaption></figure></div>

<div><figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252F9Bqx8iCfaIwVR0AzgJxH%252FKLoQ5.png%3Falt%3Dmedia%26token%3Da390ecb8-d4c5-4726-a8c0-096acb8215c4&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=26a9c97e&#x26;sv=2" alt="" width="375"><figcaption><p>Input Image</p></figcaption></figure> <figure><img src="https://docs.kaedim3d.com/~gitbook/image?url=https%3A%2F%2F2929718666-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F3dfqxWeW1YVSmrxYlvkW%252Fuploads%252FNMQtCLcBV4wOE0BU14nv%252FComparisonCottage.png%3Falt%3Dmedia%26token%3D7dcfda85-5398-4ade-a0f2-2e477a7f0ece&#x26;width=768&#x26;dpr=4&#x26;quality=100&#x26;sign=c21d828e&#x26;sv=2" alt=""><figcaption><p>Hard Surface model - Standard / High / Ultra</p></figcaption></figure></div>


# Scenes

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F3jfr6y94t4RNnrrfR6Mg%2Fimage.png?alt=media&amp;token=978a509f-7fb1-43cc-9dbf-580046d18974" alt="" width="375"><figcaption><p>Input image</p></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FL58EZS0fX6GW5xjMVmZv%2FScene-01.png?alt=media&amp;token=6ff031fc-d1f6-43e6-ab31-c9cf784c596f" alt="" width="375"><figcaption><p>3D Kaedim scene</p></figcaption></figure></div>

Scenes give you the ability to generate multiple objects at once. Simply upload an image of your scene, and Kaedim will automatically identify the different objects, generate them, and place them in the correct positions.

## **Key Features**

* **Object Detection**: Automatically identifies distinct objects in your scene image.
* **Precision Placement**: Ensures each generated object is positioned correctly for a seamless scene setup.
* **Multi-Asset Generation**: Generate multiple objects simultaneously, saving valuable production time.
* **Customisation Options**: Edit individual objects or adjust the scene layout after generation.


# Custom Styles

Kaedim’s technology can be fine-tuned to generate outputs that align with a specific custom style. We can also collaborate with clients to incorporate their requirements, specifications, and art direction, ensuring a tailored style perfectly suited to their project.

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2Fu9R8tRfeXXd1uxn6R74U%2FTexture.png?alt=media&amp;token=44557907-3c90-4ed3-b883-59268ca2b548" alt="" width="375"><figcaption></figcaption></figure>

### :key: Key Features

* **Geometry fine-tuning** - Ensure all your Kaedim generations adhere to your in-house guidelines, including specifications for dimensions, edge loops, and style.
  * Example:&#x20;
    * Max tricount: Props: 5,000 tris, Buildings: 6,000 tris&#x20;
    * Hard edges with smoothing groups where needed to save polycount.&#x20;
    * For cylindrical shapes, limit edge loops to \~12–16 segments.
* **Custom UVs -** Generate UV maps tailored to your in-house requirements, ensuring optimal texture mapping. Whether you need layouts designed for specific texturing workflows or seamless integration into existing systems, we can fine-tune UVs to meet your needs.
  * Example:
    * Layout UVs for tileable textures
* **Custom textures** - Create a texture style that fits your in-house art style. In addition to custom textures, we can also integrate your in-house texture library with Kaedim and work with you to further enhance and optimise them for your assets.
  * Example:
    * Resolution Body & Clothing: 1024x1024 or 2048x2048 (depends on importance and in-game camera distance).&#x20;
    * Face & Hair: 1024x1024.&#x20;
    * Texture Maps Albedo/Base Colour Roughness/Metallic Normal Map Emissive Map (if needed)&#x20;
    * Style Notes&#x20;
      * Avoid photorealistic details (e.g., scratches, dirt) unless deliberate.&#x20;
      * Focus on bold colours, clear gradients, and cartoon-like shading.
* **Custom rigging** - Custom rigging solutions tailored to your specific needs. We offer character and prop rigging that ensure your models are ready for animation and integration into your games.&#x20;
  * Example:
    * **Joint Count**: Maximum 150 joints
  * We can also add your in-house rig templates to be used for your assets.
* **Custom LoDs** - Implement custom Levels of Detail to optimise performance across different platforms and devices. This feature allows you to maintain high visual fidelity while managing file size and efficiency, ensuring your assets perform well in any environment.
  * Example:
    * **LOD0**: 100% of the original polygon count
    * **LOD1**: 50%
    * **LOD2**: 25%
    * **LOD3**: 10%
* **Custom export requirements** - Configure export settings to match your specific requirements, ensuring compatibility with various platforms, engines, and applications.
  * Example:
    * Mesh organisation:

      ```markdown
      modelName_part_01
      Building_Roof
      Building_Wall_01
      Building_Door_Main
      ```

### :star2: Why Fine-tune?

* Less time needed to finalise each asset&#x20;
* New assets match existing style
* Opportunity for monetisation of archive data to contribute to new content creation

To start setting up your custom style, we will ask for additional materials related to the style of your assets, including any specifications, inspiration, and art direction. We also recommend including 3D models that reflect the target output style. These models will be used to fine-tune your custom style.

{% hint style="info" %}
Interested in this feature? Tell us about your project [here](https://www.kaedim3d.com/pricing).
{% endhint %}


# Game-Ready Pipeline

The Game-ready pipeline outputs 3D assets that are textured, rigged, and optimised. The pipeline consists of six stages and ensures a final output that is ready to be integrated directly into your games or projects.

### High Poly Geometry

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FAQNwfnk8etLAlW6zRWnq%2FFront_Textured%201.png?alt=media&amp;token=3a2e4bf7-5750-46e1-a91f-a139e562138d" alt=""><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FMhtyk8VWAQPw2srsJ7VW%2FBack_Textured%201.png?alt=media&amp;token=e538a79d-6f6a-4813-ad16-a44cfd52323c" alt=""><figcaption></figcaption></figure></div>

**What it is:**

* The creation of a highly detailed 3D model with up to millions of polygons. Captures intricate surface details like wrinkles, pores, or fine textures.

**Why it's important:**

* Provides a detailed source for generating texture maps (e.g., normal maps, displacement maps) to retain high-quality visual detail in lower-poly, optimised models.

### Optimised Geometry

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FxdAOEFTpsXuohSO1mGP2%2FFront_Wire%201.png?alt=media&amp;token=6abc147a-8f4a-4c8d-95f7-9b9d4389a9ac" alt=""><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FHcXN9ZZVpG8lusViJgot%2FBack_Wire%201.png?alt=media&amp;token=37e05b18-8c48-4b44-b379-3220337abe41" alt=""><figcaption></figcaption></figure></div>

**What it is:**

* Simplifies the high-poly model into a version with significantly fewer polygons. Focuses on maintaining the silhouette and essential details while reducing computational load.

**Why it's important:**

* Optimised geometry ensures the asset is lightweight and suitable for real-time rendering in games, improving performance.
* A lower polygon count is critical for maintaining frame rates, especially in modern games that require rendering multiple complex assets simultaneously.

### UV Unwrapping

**What it is:**

* A 2D representation of a 3D model's surface (UV map) for applying textures. This involves "unfolding" the model so that texture coordinates can be assigned correctly.

**Why it's important:**

* Allows textures and materials to be applied accurately to the 3D surface.
* Essential for avoiding texture stretching, seams, or misalignment in the final model.
* A good UV layout maximises texture resolution and minimises wasted UV space, improving visual quality.

### Texture

<div><figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F6rSQGCfYDwREU9btTxTa%2FFront_Textured.png?alt=media&amp;token=55355473-2bb0-4fb2-b46a-29a08a37a687" alt=""><figcaption></figcaption></figure> <figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FgUGuuoiKEY1vrpUPWMNN%2FBack_Textured.png?alt=media&amp;token=5f9d7f10-2aa1-4359-9b1c-3c49d2f611b9" alt=""><figcaption></figcaption></figure></div>

**What it is:**

* The process of applying colours, materials, and surface details to the model using texture maps (e.g., diffuse, normal, roughness, metallic, etc.).

**Why it's important:**

* Defines the look and feel of the asset (e.g., weathered metal, soft fabric, glossy plastic).
* Enhances visual realism or stylistic appeal.
* Proper texturing ensures the model integrates seamlessly into the game’s artistic direction and environment.

### Rigging

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FPkWPLBpbVWPFB1r8u6lI%2FRigging.png?alt=media&amp;token=e72d4cff-aa26-45e5-ba16-a2deb7c62972" alt="" width="174"><figcaption></figcaption></figure>

**What it is:**

* A skeletal structure (rig) and control system for the model, allowing it to be animated. Includes adding bones, joints, and weight painting.

**Why it's important:**

* Enables movement and deformation of the model for animations (e.g., character walking, a tree swaying, a vehicle's suspension).
* A good rig ensures animations are smooth, natural, and free from distortions.
* Crucial for interactive elements in games, as it brings the asset to life.

### Levels of Detail (LODs)

**What it is:**

* The creation of multiple versions of the same model at varying levels of detail. For instance, LOD0 is the highest quality, while LOD3 might be a very simplified version.

**Why it's important:**

* Optimises performance by displaying lower-detail models when the asset is far from the camera.
* Reduces rendering workload without noticeable loss of quality during gameplay.
* Ensures consistent performance across different hardware capabilities.


# Platform Features

Kaedim offers a centralised platform that enables team collaboration, asset management, and streamlined revisions all in one place.

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Streamlined Revisions</strong></td><td><a href="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F9hVf03fW5ocu6hHWJyQv%2FFrame%201261156160%20(1).png?alt=media&amp;token=514eb39b-1242-47d1-8341-17b88c2db1a7">Frame 1261156160 (1).png</a></td></tr><tr><td><strong>Version Control</strong></td><td><a href="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FybFRHwuhwpPH5hizah7o%2FPage%2022%20(6).png?alt=media&amp;token=5c9f6264-1fcf-49f2-b1e3-4d015afc8cca">Page 22 (6).png</a></td></tr><tr><td><strong>Team Collaboration</strong></td><td><a href="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FINvJRAjIViou8OYeTFi2%2FSettings.png?alt=media&amp;token=6917a3e1-5bf1-4bb6-b550-ce7f5297bee3">Settings.png</a></td></tr></tbody></table>


# Streamlined Revisions

### Overview

Revisions are a natural part of the 3D asset creation process. Kaedim’s streamlined revision tools ensure that making changes to an asset is efficient and collaborative, reducing production time and improving overall quality.

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2F90Ko9pqDOzzGK9ApXpNi%2FScreenshot%202025-01-21%20at%209.59.13%E2%80%AFam.png?alt=media&amp;token=977e7913-bb42-4f2d-ae6f-02719fcc75af" alt=""><figcaption></figcaption></figure>

### Key Features

* **Screenshot**\
  Capture screenshots of your 3D asset and include them in the collection of images that require annotation.
* **Annotation**\
  Directly mark areas on your screenshots that require edits using intuitive pencil tools. Whether highlighting areas to adjust geometry, refine textures, or fix lighting, annotations make it easy to provide clear and actionable feedback.&#x20;
* **Feedback Markers**\
  These markers allow you to pinpoint specific areas of an image, making it simple to pair visual references with detailed text comments. This feature is ideal for ensuring clarity and avoiding miscommunication during revisions.
* **Text Feedback**\
  In addition to visual annotations, you can provide **comprehensive text feedback** to describe requested changes in detail. This allows you to elaborate on creative directions, technical adjustments, or artistic nuances, ensuring the team has a full understanding of your vision.
* **Version Control**\
  Keep track of every revision with **robust version control**. Each edit and iteration is saved, enabling you to review past versions and compare progress. This feature ensures transparency and prevents loss of valuable work during the production process.

### Benefits

* **Efficiency**: Reduce the time spent on revisions with tools that streamline feedback and foster clear communication.
* **Clarity**: Eliminate confusion by pairing precise annotations with detailed text feedback and visual references.
* **Quality Assurance**: Maintain high standards by enabling iterative improvements that align with the creative vision.


# Version Control

### Overview

Version control is an integral part of managing 3D asset development in Kaedim. Our platform automatically tracks iterations of each model, ensuring that your team can easily access, review, and restore previous versions of an asset. This feature supports seamless workflow continuity and minimises the risk of losing valuable work.

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FW6z77OWrA7eg1tF2YWea%2FScreenshot%202025-01-21%20at%2010.06.09%E2%80%AFam.png?alt=media&amp;token=fee724b7-03a6-46a6-ba0e-065034dc660d" alt=""><figcaption></figcaption></figure>

### Key Features

* **Automatic Versioning**\
  Kaedim automatically generates a new version every time an asset is updated or refined, while preserving all previous iterations. This creates a **comprehensive change history**, giving teams a clear overview of the asset's evolution. Whether adjustments are minor or extensive, every step is recorded to support accountability and traceability.
* **Access to previous versions**\
  Export or reference a previous version without overwriting the current work, ensuring your team can **experiment and iterate freely**. This feature is especially useful when revisiting alternative designs, recovering lost details, or comparing progress over time.
* **Version Comparison**

  Easily compare two versions of an asset side-by-side. This functionality helps identify specific changes, evaluate improvement, and confirm that edits align with feedback and creative goals. It’s a vital tool for ensuring revisions stay on track.
* **Collaboration and Transparency**

  Kaedim’s version control supports collaborative workflows by making the entire revision history accessible to the team. Team members can quickly review updates, provide feedback on specific iterations, and ensure alignment with project milestones. This level of transparency enhances communication and avoids redundant work.
* **Integrated Backup System**

  Kaedim’s version control doubles as a reliable backup system, safeguarding your team’s work against accidental deletions or data loss. Each version is securely stored, providing peace of mind that nothing will be lost in the production process.

### Benefits

#### **Benefits of Kaedim’s Version Control**

* **Efficiency**: Save time by quickly locating previous versions without disrupting the workflow.
* **Flexibility**: Experiment confidently, knowing that earlier iterations are securely stored.
* **Accuracy**: Ensure revisions are aligned with feedback through detailed version tracking and comparisons.
* **Security**: Prevent accidental loss of work with an integrated backup for every iteration.
* **Collaboration**: Foster teamwork and transparency with shared access to the full version history.


# Team Collaboration

### Overview

Collaboration is key to efficient 3D asset creation, and Kaedim is built with teamwork in mind. Our platform fosters collaboration by allowing team members to work together in real time, track progress, and communicate effectively within a unified workspace.

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FhvOdIw5hqEi0o3bJJBr1%2FScreenshot%202025-01-21%20at%2010.07.05%E2%80%AFam.png?alt=media&amp;token=7989b04f-645f-4288-a2ee-19e352014485" alt=""><figcaption></figcaption></figure>

### Key Features

* **Shared Workspaces**\
  Kaedim’s **shared workspaces** provide a centralised hub for your team to collaborate on projects. Invite team members to contribute, review, and manage assets in a shared environment where everyone has access to the latest versions of models, textures, and other resources. This feature eliminates the need for fragmented tools and ensures that all team members are aligned on the project’s progress and goals.
* **Role-Based Permissions**: \
  Maintain control over your workflow with **role-based permissions**. Assign specific roles—such as **“Viewer,” “Editor,”** or **“Admin”**—to team members, ensuring that access and editing rights are clearly defined. This functionality minimises errors, prevents unauthorised changes, and supports a secure and organised production pipeline.
* **In-App Comments and Feedback**\
  Streamline communication with **in-app commenting tools**. Team members can leave comments directly on asset previews, making feedback easy to provide and interpret. Whether marking areas for improvement or confirming changes, in-app comments reduce the back-and-forth of emails or external tools and help ensure revisions are implemented accurately and efficiently.


# Plugins and Integrations

Kaedim’s Seamless Plugins and Custom Integrations

At Kaedim, we understand the importance of a smooth workflow for 3D content creation. To help game studios and artists integrate effortlessly with their existing pipelines, we offer robust plugins for **Maya**, **Blender**, **Unity**, and **Unreal Engine**. Additionally, our team can develop **custom integrations** tailored to your unique setup, ensuring zero disruptions to your workflow.

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FMSJ4teN1MbUjxXDysXMO%2FPreview%20(3).png?alt=media&amp;token=7d104cd5-582c-417a-bcfd-8784ac38370d" alt="" width="375"><figcaption></figcaption></figure>

#### **Custom Integrations: Tailored to Your Needs**

We recognise that no two workflows are alike. That’s why Kaedim offers **custom integration solutions** for studios with proprietary tools or specific pipeline requirements. Our dedicated integration team will:

1. Assess your current tools and processes.
2. Develop bespoke connectors or scripts to integrate Kaedim into your setup.
3. Ensure compatibility with your existing asset management systems, rendering engines, and version control platforms.

Examples of custom solutions include:

* Direct integration with asset management platforms like Perforce or ShotGrid.
* Automated batch processing of assets for large-scale projects.
* Tailored support for AR/VR-specific workflows.

#### **Zero Disruptions, Maximum Efficiency**

By offering plugins for industry-standard tools and the ability to create custom integrations, Kaedim ensures that our platform becomes an **extension of your existing pipeline** rather than a disruption. Whether you’re a small indie team or a large enterprise studio, Kaedim helps you focus on creativity by automating and optimising 3D asset production.

**Ready to integrate Kaedim into your workflow?** [Get in touch with us](https://www.kaedim3d.com/pricing) today to learn more about our plugins and custom solutions!


# API

The Kaedim API is used for seamless integrations of the Kaedim software into internal 3D modelling pipelines, as well as for integrations with user-facing applications that allow user-generated content.

<figure><img src="https://1857974358-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FKRf719jju5CUYSC4WZRm%2Fuploads%2FkQLlMhrvfpeY2g3JwbGw%2Fvr.png?alt=media&amp;token=7e3a26a1-627f-4b9a-a96f-414e537f648a" alt="" width="375"><figcaption></figcaption></figure>

### Unlock the power of 3D User Generated Content

We make integrating 3D User Generated Content into your game or app easy! We do this by leveraging Webhooks.

New requests generated by your users (like sketches, photos, and concept art) are immediately sent to your Webhook.

### Getting your 3D game ready for the future <a href="#getting-your-3d-game-ready-for-the-future" id="getting-your-3d-game-ready-for-the-future"></a>

Within your app, enable your players to upload their images and create 3D content for customising and populating digital worlds.

**Accessible to everyone** - Zero 3D modelling knowledge required.

**Variety of inputs** - We support 2D photos, sketches, and concept art as inputs.

**For developers, by developers** - Our API makes it fast and easy to integrate and build great products.


# FAQ

## Usage

<details>

<summary>Does Kaedim generate UVs? Are the models automatically unwrapped and ready for texturing?</summary>

Currently, UV unwrapping is included within the texturing stage of the [Game-ready](/assets/game-ready)pipeline.

</details>

## Iterations

<details>

<summary>How many revisions can I request per model?</summary>

As many as you want, so long as you have enough credits. However, we usually recommend reaching out to us if you are still not happy with your model after one or two iterations: <support@kaedim3d.com>

</details>

<details>

<summary>Is iteration a manual process on Kaedim's end?</summary>

Yes, iteration is a manual process on our side. With the help of customer feedback, we were able to create a win-win situation where:&#x20;

A) You get any faults fixed&#x20;

B) We integrate feedback into our algorithms to continually enhance their performance

</details>

<details>

<summary>How much time does it take for the revision to be completed?</summary>

There is no guarantee as to how long an iteration takes. For simpler revisions, this might only take a few minutes. More complex revisions may take longer.

</details>

## Plans

<details>

<summary>How can we test Kaedim?</summary>

At this time we are not offering a free trial.

</details>

<details>

<summary>How do I add another account to my plan, if I have a plan that supports multiple accounts?</summary>

This feature is available on demand. If you are already on a plan with us, get in touch with the Kaedim team over Slack, Discord, or email (<support@kaedim3d.com>) to activate the Team functionality.

</details>

<details>

<summary>Do you offer or plan on offering smaller plans for individuals in the future?</summary>

Our platform supports creators of all sizes, from solo developers to large studios. To ensure everyone onboard has an exceptional experience with Kaedim, we are temporarily closing our off-the-shelf plans as we focus on providing the best possible service.

If you’re interested in using Kaedim, share more about your project with us [here](https://www.kaedim3d.com/pricing).

</details>

<details>

<summary>Do you offer an education discount?</summary>

Unfortunately, we don't currently have an education-specific discount. If you'd like to discuss your projects with someone from our team and inquire about a potential partnership, please email us at [support@kaedim3d.com](https://docs.kaedim3d.com/c664ef14969d4e95b9c68b2547a1e0f0)

</details>

<details>

<summary>Do you offer any discount?</summary>

We don’t currently offer any discounts. If you are an early-stage startup, don’t hesitate to get in touch with us and we will do our best to help you: <support@kaedim3d.com>

</details>

<details>

<summary>How do you work in terms of bulk orders?</summary>

We would need to get an idea of the scope of your project. Get in touch with us for an Enterprise quote: <https://www.kaedim3d.com/pricing>.

</details>

<details>

<summary>How long would it take to set up an Enterprise plan?</summary>

The onboarding duration depends on your requirements and the amount of custom integrations included in your plan. To set up an Enterprise account, please schedule a demo/consultation [here](https://www.kaedim3d.com/pricing).

</details>

<details>

<summary>What kind of licenses/ plans do you offer?</summary>

We currently offer custom plans tailored to each customer’s needs. If you’re interested in using Kaedim for your studio, share your project details with us [here](https://www.kaedim3d.com/pricing).

</details>

<details>

<summary>Do you offer free subscriptions?</summary>

We do not currently offer any free credits, subscriptions, or trials.

</details>

## API

<details>

<summary>Can I integrate your software into my app/game/platform/metaverse?</summary>

Of course!

We have an API which allows our enterprise customers to do exactly this. Don’t hesitate to [get in touch](https://www.kaedim3d.com/contactUs) with us to learn more.

</details>

<details>

<summary>How long does it take to set up the Kaedim API?</summary>

It shouldn’t take more than a couple of hours. Check out our documentation for code examples. If you're stuck, don’t hesitate to get in touch with us for help from our engineers.

</details>


