Prototype

Our prototype assets are designed to be the perfect starting point for your game characters and environment designs. Ideal for blockouts, they help you quickly visualise and iterate on your concepts. The clean quad topology ensures these models are easy to edit, expand, or integrate directly into your game.

What's included:

  • Standard, High, and Ultra geometry

  • Manual fill colour

Use cases

  • Blockouts: Quickly shape and test game environments or character layouts.

  • Prototypes: Build foundations for final assets with ease.

Levels of Quality

The Prototype asset type has 3 different levels of quality: Standard, High, and Ultra.

The recommended generation quality depends on the complexity of your model. Simple models can be created using the "Standard" option. If you have a more complex model, or would prefer a higher-detailed generation, select "High" or "Ultra".

Standard Quality

Standard has a base poly count setting of 30,000. This quality level will capture the silhouette of your model and basic details. This quality may not be ale to capture more intricate detailing.

We recommend using this quality level for small props or environment assets.

16,850 tris

7,824 faces

High Quality

High has a base poly count setting of 100,000 polys. This is best for more intricate models that require finer detail.

17,792 faces
12,998 faces

28,198 faces
59,108 faces

Ultra Quality

Ultra has a base poly count setting of 300,000 polys. This works best for complex models that need to capture the most detail possible, such as small details and beveled edges.

If you'd like to create a textured, rigged, and optimised hero character or a key asset, we recommend using the Game-ready pipeline.

84,304 faces
113, 268 faces

Comparing the Levels of Quality:

Input image
Organic model - Standard / High / Ultra
Input Image
Hard Surface model - Standard / High / Ultra

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