Prototype
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Our prototype assets are designed to be the perfect starting point for your game characters and environment designs. Ideal for blockouts, they help you quickly visualise and iterate on your concepts. The clean quad topology ensures these models are easy to edit, expand, or integrate directly into your game.
What's included:
Standard, High, and Ultra geometry
Manual fill colour
Blockouts: Quickly shape and test game environments or character layouts.
Prototypes: Build foundations for final assets with ease.
The Prototype asset type has 3 different levels of quality: Standard, High, and Ultra.
The recommended generation quality depends on the complexity of your model. Simple models can be created using the "Standard" option. If you have a more complex model, or would prefer a higher-detailed generation, select "High" or "Ultra".
Standard has a base poly count setting of 30,000. This quality level will capture the silhouette of your model and basic details. This quality may not be ale to capture more intricate detailing.
We recommend using this quality level for small props or environment assets.
High has a base poly count setting of 100,000 polys. This is best for more intricate models that require finer detail.
Ultra has a base poly count setting of 300,000 polys. This works best for complex models that need to capture the most detail possible, such as small details and beveled edges.
If you'd like to create a textured, rigged, and optimised hero character or a key asset, we recommend using the Game-ready pipeline.