Custom Styles
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Kaedim’s technology can be fine-tuned to generate outputs that align with a specific custom style. We can also collaborate with clients to incorporate their requirements, specifications, and art direction, ensuring a tailored style perfectly suited to their project.
Geometry fine-tuning - Ensure all your Kaedim generations adhere to your in-house guidelines, including specifications for dimensions, edge loops, and style.
Example:
Max tricount: Props: 5,000 tris, Buildings: 6,000 tris
Hard edges with smoothing groups where needed to save polycount.
For cylindrical shapes, limit edge loops to ~12–16 segments.
Custom UVs - Generate UV maps tailored to your in-house requirements, ensuring optimal texture mapping. Whether you need layouts designed for specific texturing workflows or seamless integration into existing systems, we can fine-tune UVs to meet your needs.
Example:
Layout UVs for tileable textures
Custom textures - Create a texture style that fits your in-house art style. In addition to custom textures, we can also integrate your in-house texture library with Kaedim and work with you to further enhance and optimise them for your assets.
Example:
Resolution Body & Clothing: 1024x1024 or 2048x2048 (depends on importance and in-game camera distance).
Face & Hair: 1024x1024.
Texture Maps Albedo/Base Colour Roughness/Metallic Normal Map Emissive Map (if needed)
Style Notes
Avoid photorealistic details (e.g., scratches, dirt) unless deliberate.
Focus on bold colours, clear gradients, and cartoon-like shading.
Custom rigging - Custom rigging solutions tailored to your specific needs. We offer character and prop rigging that ensure your models are ready for animation and integration into your games.
Example:
Joint Count: Maximum 150 joints
We can also add your in-house rig templates to be used for your assets.
Custom LoDs - Implement custom Levels of Detail to optimise performance across different platforms and devices. This feature allows you to maintain high visual fidelity while managing file size and efficiency, ensuring your assets perform well in any environment.
Example:
LOD0: 100% of the original polygon count
LOD1: 50%
LOD2: 25%
LOD3: 10%
Custom export requirements - Configure export settings to match your specific requirements, ensuring compatibility with various platforms, engines, and applications.
Example:
Mesh organisation:
Less time needed to finalise each asset
New assets match existing style
Opportunity for monetisation of archive data to contribute to new content creation
To start setting up your custom style, we will ask for additional materials related to the style of your assets, including any specifications, inspiration, and art direction. We also recommend including 3D models that reflect the target output style. These models will be used to fine-tune your custom style.
Interested in this feature? Tell us about your project here.